Weekend

A curated 2-to-3 day escape to a nearby town, sealed in a Flintcrate.

A weekend-getaway bundle built around a single small town: a tucked-away inn reservation, one local touch chosen for the town, a printable map of the neighbourhood, and a chapter-card proposing three things to do on arrival. Editors curate, hand-pack, and ship; the trip is yours to walk.

The weekend kit

Five ingredients. Two to three days.

The kit is small on purpose — one town, one inn, one local touch, one map, and a chapter-card for arrival. Follow them in order; the order is the design.

    Escape

    Pick the town — one page, no algorithm

    Start from a single one-page dossier on a nearby town. The crate names the town, names the season, and gives you the two-day frame — no list of forty options, no scroll.

    Inn

    Tuck into the inn — reservations included

    A small inn reservation slips into the kit, with a check-in window and a confirmation code. The room is chosen because it sits between the morning walk and the evening table, not because it photographs well.

    Touch

    One local touch, sealed inside

    A single small object — sourced from the town itself — is wrapped into the crate. It is meant to live on the desk at the inn for the weekend and travel home with you as proof the trip happened.

    Map

    A printable map of the neighbourhood

    A printed map of the surrounding neighbourhood is folded into the kit. Streets, the inn, the morning café, the long-walk endpoint — marked once, by hand, not by a tile engine.

    Arrival

    A chapter-card for arrival — three things to do first

    When you step off the train, pull the chapter-card: three short prompts for the first evening. Not a checklist. An order of operations for the moment you arrive.

Sample weekend breakdowns

Two towns we’ve put together.

A two-day Sintra escape

Inn

A small quinta tucked into the hillside above the old town — four rooms, a courtyard, and a kettle left on for late arrivals. Reservation: Friday check-in after four.

Touch

A pressed azulejo tile from a closed tileworks on the way to Pena, slipped into a card explaining which kiln made it. It will live on the desk for the weekend; it will live on the dresser after.

On arrival
  • Walk the cobbled loop before dinner, while the light is low.
  • Order the same dish your innkeeper recommends, without reading the menu.
  • Sit on the terrace after the second coffee, until you are talked out.

An off-the-radar weekend in Monsaraz

Inn

A converted olive mill on the village edge — thick walls, a single long table for breakfast, and a window that catches the dawn over the lake. Reservation: Saturday check-in, two nights.

Touch

A small jar of salt from the flats below the village, hand-labelled by the woman who harvested it. It will season the breakfast bread on Sunday; it will travel home as a quiet souvenir.

On arrival
  • Climb the wall first — before the suitcases are inside.
  • Eat dinner at the place with the shortest menu and no sign.
  • Walk out to the lake at last light, even if you are tired.
The printable

A printable itinerary, sealed inside.

Every weekend-getaway crate ships with a printable itinerary — the inn reservation, the neighbourhood map, and the arrival chapter-card, laid out as one folded keepsake. Once your crate ships, it lives in your Flintcrate account alongside the digital version.

Open one

Send the crate, or start one yourself.

Or read the FAQ.