A curated 2-to-3 day escape to a nearby town, sealed in a Flintcrate.
A weekend-getaway bundle built around a single small town: a tucked-away inn reservation, one local touch chosen for the town, a printable map of the neighbourhood, and a chapter-card proposing three things to do on arrival. Editors curate, hand-pack, and ship; the trip is yours to walk.
Five ingredients. Two to three days.
The kit is small on purpose — one town, one inn, one local touch, one map, and a chapter-card for arrival. Follow them in order; the order is the design.
Pick the town — one page, no algorithm
Start from a single one-page dossier on a nearby town. The crate names the town, names the season, and gives you the two-day frame — no list of forty options, no scroll.
Tuck into the inn — reservations included
A small inn reservation slips into the kit, with a check-in window and a confirmation code. The room is chosen because it sits between the morning walk and the evening table, not because it photographs well.
One local touch, sealed inside
A single small object — sourced from the town itself — is wrapped into the crate. It is meant to live on the desk at the inn for the weekend and travel home with you as proof the trip happened.
A printable map of the neighbourhood
A printed map of the surrounding neighbourhood is folded into the kit. Streets, the inn, the morning café, the long-walk endpoint — marked once, by hand, not by a tile engine.
A chapter-card for arrival — three things to do first
When you step off the train, pull the chapter-card: three short prompts for the first evening. Not a checklist. An order of operations for the moment you arrive.
Two towns we’ve put together.
A two-day Sintra escape
A small quinta tucked into the hillside above the old town — four rooms, a courtyard, and a kettle left on for late arrivals. Reservation: Friday check-in after four.
A pressed azulejo tile from a closed tileworks on the way to Pena, slipped into a card explaining which kiln made it. It will live on the desk for the weekend; it will live on the dresser after.
- Walk the cobbled loop before dinner, while the light is low.
- Order the same dish your innkeeper recommends, without reading the menu.
- Sit on the terrace after the second coffee, until you are talked out.
An off-the-radar weekend in Monsaraz
A converted olive mill on the village edge — thick walls, a single long table for breakfast, and a window that catches the dawn over the lake. Reservation: Saturday check-in, two nights.
A small jar of salt from the flats below the village, hand-labelled by the woman who harvested it. It will season the breakfast bread on Sunday; it will travel home as a quiet souvenir.
- Climb the wall first — before the suitcases are inside.
- Eat dinner at the place with the shortest menu and no sign.
- Walk out to the lake at last light, even if you are tired.
A printable itinerary, sealed inside.
Every weekend-getaway crate ships with a printable itinerary — the inn reservation, the neighbourhood map, and the arrival chapter-card, laid out as one folded keepsake. Once your crate ships, it lives in your Flintcrate account alongside the digital version.